This is a post to circulate our current research on the availability of open source software for video:
Open Source Video Software: An Inventory (OpenDocument Text file, 52 KB)
This inventory is the result of an ongoing effort at the Netherlands Institute for Sound and Vision R&D Department at creating an insight in the current availability of open source software for video. The main reason for this research is the current development of Open Images, but it is also aimed at expanding our institutional knowledge and expertise, and to share this within research projects and (collaborative) software development. The goal is to get an overview of the available tools for the whole spectrum, from production to distribution and ultimately consumption. Next to this, we also consider processes involved with preservation, interaction and creative reuse of video.
The publication of this document is meant as a first step towards sharing this knowledge and transforming this research into a collaborative effort. We hope this document can become a starting point for a more comprehensive and elaborate inventory. To make this possible we have used an OpenDocument Text file for this document and licensed it under a Creative Commons license. So feel free to correct and/or add information to this inventory, or â€“ for instance â€“ convert the document into a wiki!
For the less ‘open’ readers, there is also a PDF version.
As part of Images for the Future the Netherlands Institute for Sound and Vision and Knowledgeland are developing Open Images. The aim of this project is to offer online access to a selection of archive material for creative reuse. Reuse includes remixing of archive footage in new videos. Open Images also supports interlinking with other data sources (like Wikipedia), allowing the easy creation of mashups. Access to the content will be based on the Creative Commons model which proposes a middle way to rights management, rather than the extremes of the pure public domain or the reservation of all rights. The ‘open’ nature of the project is underscored by adapting open formats and using open source software. Software resulting from Open Images will also be released under a open source license.
The development of the project started with a kick-off meeting at Knowledgeland in Amsterdam, earlier this month. The aim-of-the-day was to map the (open source) digital video solutions that are available today and to get feedback. Eight experts in the digital video field where invited to this informal brainstorm session. After an introduction of Images for the Future and the Open Images project plan, the invited experts gave inspiring presentations of their current work. At the end of the day there was a general discussion about the project plan and the first steps that ought to be taken.
Please find a report of this day below. Open Images aims to launch a Beta release by the end of the year.
The second panel of the day was opened by two presentations. The first presentation was by Ton Roosendaal from Blender and the second by Jamie king from Steal This Film. Both represented a different way of financing open source and open content projects. These models and other related topics were later discussed in a panel, also attended by Jon Phillips from Creative Commons and Felix Stalder from Open Flows.
Blender is an open source and open content 3d modeling software package that uses a pre-financed model, in which customers can preorder a movie, from which the profits are being used to create the said product. Other ways of income include foundation community, offering documentation as to how to work with the Blender software, fundings and commercial sponsoring. The main goal of the Blender Project is technological innovation. Ton Roosendaal emphasized that open content doesn’t mean that you don’t have to pay for the goods, but rather that it could be used in a free way. That is, to use that content in any way you see fit.
Steal This Film is another open source project, with the emphasis on community based funding. Steal This Film, both part I and II, are a documentary style film using clips from other movies and distributed on the BitTorrent network, using one of the largest trackers. Jamie King claimed that peer-to-peer distribution exceeds all other methods, because it is â€˜…the most significant data transfer in the world’. There are hardly any costs in distributing via peer to peer, neither for the producer nor the consumer. Therefore, itâ€™s the most easy way for a consumer to get a product.
Felix Stalder started of the panel, by acknowledging the models used by Ton Roosendaal and Jamie King and added a third model in using advertisement combined with open source and freely distributed content. This does not mean that all creative industry will be affected, but only one type of business model. This being the traditional consumer-producer model, in which the consumer directly purchases the product from the producer.
After this, the panel moved to the topic of quality, content and distribution. Jamie King stated throughout the panel that quality is not the single most important aspect of your product. Distribution is equally, if not more, important. If only you put it out in an easily obtainable manner, people will be inclined to look at your product. Jon Phillips contributed by claiming that content is equally important, after a discussion on the costs involving peer-to-peer distribution. It must be acknowledged that there are inevitable costs in running networks, he stated. Jamie King quickly responded by saying that this is included in the ADSL-connection fee.
After Peter Kaufman asked him to comment on the current situation of piracy in China, Jon Phillips responded that the illegal sales of pirated material on the black market had diminished and that the focus was now on streaming HD content via broadband. Jamie King referred to Stage 6, a similar initiative but without the advertisement, which went down over a month ago due to bankruptcy. Jon Phillips replied, and said that this initiative could be feasible because of this use of advertisements.
The last major topic that was raised concerned the narrative of the Big Buck Bunny film, just released by Blender. Anthony McCan asked why open source productions can’t steer clear from the use of violence, as violence evokes violence. Ton Roosendaal replied that this was the best way to show the technical abilities capable by the Blender rendering software and that creative freedom in the way these technological abilities are displayed is highly regarded.